RPG

Designing, RPG
My GameChef 2016 game: Sunshine Over My Shoulder
I wrote a new roleplaying game for Game Chef 2016. It’s called Sunshine Over My […]

Designing, RPG
Critiquing Forge Theory: Positioning/Currency
In the run-up to the release of Apocalypse World by Vincent Baker and in post-release […]

Designing, RPG
“Player Empowerment”: Relative to what?
On social media I’ve seen some recent RPG discussions about “player empowerment” or games that […]

Designing, RPG
Concepts in RPG Playtesting: “Signal Strength”
Breaking things down to low level concepts, what we want to know when we playtest […]

Designing, Playtesting, RPG
The rise and fall of my playtesting-focused podcast
From late 2009 until early 2012 I produced a podcast called Designer vs. Reality, putting […]

Playing, RPG
An in-depth review of the Mouse Guard RPG
Gritty, not grimy Mouse Guard isn’t the place to find morally compromised anti-heroes who want […]