
Designing, Reading
Book Review: Play Anything by Ian Bogost
I recently read Ian Bogost’s Play Anything: The Pleasure of Limits, the Uses of Boredom, […]

Designing, RPG
My GameChef 2016 game: Sunshine Over My Shoulder
I wrote a new roleplaying game for Game Chef 2016. It’s called Sunshine Over My […]

Designing, RPG
Critiquing Forge Theory: Positioning/Currency
In the run-up to the release of Apocalypse World by Vincent Baker and in post-release […]

Designing, RPG
“Player Empowerment”: Relative to what?
On social media I’ve seen some recent RPG discussions about “player empowerment” or games that […]