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Posts by: Dan

RPG Theory Concept: Posture
Designing, RPG

RPG Theory Concept: Posture

A few weeks ago I was trying to teach my niece and nephew how to […]

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Forests, Trees, and RPGs
Designing, RPG

Forests, Trees, and RPGs

I recently read a psychology paper and was deeply struck by the implications it might […]

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A framework for humor in RPG design?
Designing, RPG

A framework for humor in RPG design?

I recently learned about the “Benign Violation” theory of humor which some researchers are using […]

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RPG Social Footprint: Can you have too little of a bad thing?
Designing, RPG

RPG Social Footprint: Can you have too little of a bad thing?

One of the memes floating around in the tabletop RPG design-o-sphere is that it’s desirable […]

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Getting There in Time (rev 0.3.2)
Designing, RPG

Getting There in Time (rev 0.3.2)

This is a new draft of my tabletop roleplaying game Getting There in Time which […]

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Some Rules for Developing and Playtesting Tabletop RPGs
Designing, RPG

Some Rules for Developing and Playtesting Tabletop RPGs

You Can’t Design a Game in Your Head Have you ever had a really great […]

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RPG Gaming News and Best RPGs To Play Right Now

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