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	<title>danmaruschak.com</title>
	<link>http://www.danmaruschak.com/blog</link>
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		<title>Storied Age: Working on a Python model</title>
		<description><![CDATA[The most recent Storied Age playtest (still need to edit the audio for the podcast and post a playtest report&#8230;) demonstrated that there are some issues I need to work out in the design. For one thing, with the current mechanics there is a tendency to put forward the same single trait over and over [...]]]></description>
		<link>http://www.danmaruschak.com/blog/2010/07/27/storied-age-working-on-a-python-model/</link>
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		<title>The Name of the Wind and Mistborn</title>
		<description><![CDATA[Last week, I finished reading The Name of the Wind by Patrick RothfussI enjoyed it, although I had several issues with it. It read much more like a setup than a standalone story. The climax felt tacked on and didn&#8217;t really resolve much. The hero has a nigh endless list of virtues, and his flaws [...]]]></description>
		<link>http://www.danmaruschak.com/blog/2010/07/24/the-name-of-the-wind-and-mistborn/</link>
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		<title>Why Epic Fantasy?</title>
		<description><![CDATA[After a playtest session last night (playtest report coming soon!), Lenny Balsera challenged me with the question: “What do you love about Epic Fantasy?” It&#8217;s a good question that I don&#8217;t have a well-articulated answer for, but I should since it&#8217;s my favorite literary genre, I&#8217;m designing an epic fantasy game, and I&#8217;m writing epic [...]]]></description>
		<link>http://www.danmaruschak.com/blog/2010/07/20/why-epic-fantasy/</link>
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		<title>Storied Age: Current Issues</title>
		<description><![CDATA[I resolved a bunch of issues in 0.62, but introduced one new one, and a few are still open. Open issues as of 0.62: Will supporting character players get bored if they can&#8217;t get spotlight after finishing their subplots? It’s easy for the spotlight player to forget to explicitly spend their story dice to bring [...]]]></description>
		<link>http://www.danmaruschak.com/blog/2010/07/02/storied-age-current-issues-3/</link>
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		<title>Final Hour of a Storied Age 0.62</title>
		<description><![CDATA[A new playtest draft of my epic fantasy roleplaying game is available: Final Hour of a Storied Age rev 0.62. Changes in rev 0.62: Added mechanical benefit for completing plot segment/subplot Added post-subplot mechanics for supporting characters Additional plot/world creation examples New Dark Mirror example Clarified: 3 segments per plot, 3 stages per segment Improved [...]]]></description>
		<link>http://www.danmaruschak.com/blog/2010/07/02/final-hour-of-a-storied-age-0-62/</link>
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		<title>Considering some Storied Age design changes</title>
		<description><![CDATA[For the next revision of Final Hour of a Storied Age, I&#8217;m considering some design changes to address issues that we ran into in the last couple of playtests. When completing a plot segment or subplot, the player is granted a mechanical effect equivalent to spending two bonus points (e.g. thwarting an NPC, radically modifying [...]]]></description>
		<link>http://www.danmaruschak.com/blog/2010/06/29/considering-some-storied-age-design-changes/</link>
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		<title>Storied Age: Current Issues</title>
		<description><![CDATA[After editing the audio from the recent playtests, I&#8217;ve got a few more issues to add to my issue list: How do Supporting Characters work after they&#8217;re done with their subplot? How should finishing plot segments interact with spending bonus points? It&#8217;s easy for the spotlight player to forget to explicitly spend their story dice [...]]]></description>
		<link>http://www.danmaruschak.com/blog/2010/06/24/storied-age-current-issues-2/</link>
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		<title>Final Hour of a Storied Age Playtest 6B</title>
		<description><![CDATA[On Sunday, June 13, 2010 I ran a skype playtest of Final Hour of a Storied Age rev 0.61 with Lance Allen of Wolves Den Publishing and Lenny Balsera the Lead System Developer for the Dresden Files RPG. The story continues from the previous session. The audio is posted as episode 8 of the Designer vs. [...]]]></description>
		<link>http://www.danmaruschak.com/blog/2010/06/21/final-hour-of-a-storied-age-playtest-6b/</link>
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		<title>Final Hour of a Storied Age Playtest 6A</title>
		<description><![CDATA[On Sunday, June 6, 2010 I ran a Skype playtest of Final Hour of a Storied Age rev 0.61 with Lance Allen of Wolves Den Publishing and Lenny Balsera the Lead System Developer for the Dresden Files RPG by Evil Hat Productions. The audio is posted as episode 7 of the Designer vs. Reality podcast, [...]]]></description>
		<link>http://www.danmaruschak.com/blog/2010/06/17/final-hour-of-a-storied-age-playtest-6a/</link>
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		<title>Storied Age: Current Issues</title>
		<description><![CDATA[Here&#8217;s a list of issues that I know I need to work on with Final Hour of a Storied Age: The similarities and differences between the way the alignment track works for PCs and NPCs is potentially confusing The &#8220;world creation&#8221; example needs character created from &#8220;fact about the world&#8221; style seeds Distribute the world [...]]]></description>
		<link>http://www.danmaruschak.com/blog/2010/06/12/storied-age-current-issues/</link>
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