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	<title>Comments for danmaruschak.com</title>
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	<link>http://www.danmaruschak.com/blog</link>
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		<title>Comment on Compliance Techniques and RPG Design 2 by danmaruschak.com &#124; Choices Must Matter</title>
		<link>http://www.danmaruschak.com/blog/2011/05/27/compliance-techniques-and-rpg-design-2/comment-page-1/#comment-2404</link>
		<dc:creator>danmaruschak.com &#124; Choices Must Matter</dc:creator>
		<pubDate>Wed, 25 Jan 2012 19:55:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.danmaruschak.com/blog/?p=343#comment-2404</guid>
		<description>[...] are encouraged to take these choices seriously, to think about them ahead of time. This encourages commitment to a character [...]</description>
		<content:encoded><![CDATA[<p>[...] are encouraged to take these choices seriously, to think about them ahead of time. This encourages commitment to a character [...]</p>
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		<title>Comment on Further Dungeon World Thoughts by Sage</title>
		<link>http://www.danmaruschak.com/blog/2012/01/07/further-dungeon-world-thoughts/comment-page-1/#comment-2330</link>
		<dc:creator>Sage</dc:creator>
		<pubDate>Mon, 09 Jan 2012 16:41:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.danmaruschak.com/blog/?p=453#comment-2330</guid>
		<description>Jesse&#039;s reading is correct: any hit gives +1, a 7-9 also gives you some trouble.</description>
		<content:encoded><![CDATA[<p>Jesse&#8217;s reading is correct: any hit gives +1, a 7-9 also gives you some trouble.</p>
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		<title>Comment on More Dungeon World Thoughts by danmaruschak.com &#124; Further Dungeon World Thoughts</title>
		<link>http://www.danmaruschak.com/blog/2011/11/04/more-dungeon-world-thoughts/comment-page-1/#comment-2326</link>
		<dc:creator>danmaruschak.com &#124; Further Dungeon World Thoughts</dc:creator>
		<pubDate>Sun, 08 Jan 2012 07:59:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.danmaruschak.com/blog/?p=420#comment-2326</guid>
		<description>[...] On Thursday my regular Skype group picked up our Dungeon World game again after missing a bunch of sessions during the holidays, and I wanted to record some more observations (earlier DW posts here and here). [...]</description>
		<content:encoded><![CDATA[<p>[...] On Thursday my regular Skype group picked up our Dungeon World game again after missing a bunch of sessions during the holidays, and I wanted to record some more observations (earlier DW posts here and here). [...]</p>
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		<title>Comment on Further Dungeon World Thoughts by Dan</title>
		<link>http://www.danmaruschak.com/blog/2012/01/07/further-dungeon-world-thoughts/comment-page-1/#comment-2325</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Sun, 08 Jan 2012 07:56:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.danmaruschak.com/blog/?p=453#comment-2325</guid>
		<description>Jesse,
I think the wording is ambiguous. I read the &quot;also&quot; as meaning that when the person you&#039;re helping faces danger you &lt;i&gt;also&lt;/i&gt; face that same danger. Your way makes more sense to me in terms of how the rest of the game works since a 7-9 should be at least marginally beneficial, but I feel like I need to make a bit of a leap to get there from how the move is written.</description>
		<content:encoded><![CDATA[<p>Jesse,<br />
I think the wording is ambiguous. I read the &#8220;also&#8221; as meaning that when the person you&#8217;re helping faces danger you <i>also</i> face that same danger. Your way makes more sense to me in terms of how the rest of the game works since a 7-9 should be at least marginally beneficial, but I feel like I need to make a bit of a leap to get there from how the move is written.</p>
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		<title>Comment on Further Dungeon World Thoughts by Jesse Burneko</title>
		<link>http://www.danmaruschak.com/blog/2012/01/07/further-dungeon-world-thoughts/comment-page-1/#comment-2324</link>
		<dc:creator>Jesse Burneko</dc:creator>
		<pubDate>Sun, 08 Jan 2012 07:41:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.danmaruschak.com/blog/?p=453#comment-2324</guid>
		<description>Hey Dan,

We just played DW world tonight and I see a lot of this stuff going on in our game.  I did want to point out a small rules error you have.  The Aid move is worded a little weird but there&#039;s a very crucial &quot;also&quot; in the 7-9 text.  So on a 10+ you give them +1 on a 7-9 you still give them a +1 but you *also* expose yourself to whatever danger they are facing.

Just wanted to point that out.

Jesse</description>
		<content:encoded><![CDATA[<p>Hey Dan,</p>
<p>We just played DW world tonight and I see a lot of this stuff going on in our game.  I did want to point out a small rules error you have.  The Aid move is worded a little weird but there&#8217;s a very crucial &#8220;also&#8221; in the 7-9 text.  So on a 10+ you give them +1 on a 7-9 you still give them a +1 but you *also* expose yourself to whatever danger they are facing.</p>
<p>Just wanted to point that out.</p>
<p>Jesse</p>
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		<title>Comment on Initial Impressions of Dungeon World by danmaruschak.com &#124; Further Dungeon World Thoughts</title>
		<link>http://www.danmaruschak.com/blog/2011/10/14/initial-impressions-of-dungeon-world/comment-page-1/#comment-2319</link>
		<dc:creator>danmaruschak.com &#124; Further Dungeon World Thoughts</dc:creator>
		<pubDate>Sat, 07 Jan 2012 22:55:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.danmaruschak.com/blog/?p=394#comment-2319</guid>
		<description>[...] of sessions during the holidays, and I wanted to record some more observations (earlier DW posts here and [...]</description>
		<content:encoded><![CDATA[<p>[...] of sessions during the holidays, and I wanted to record some more observations (earlier DW posts here and [...]</p>
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		<title>Comment on The Halo Effect and RPGs by Dan</title>
		<link>http://www.danmaruschak.com/blog/2011/12/31/the-halo-effect-and-rpgs/comment-page-1/#comment-2279</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Sat, 31 Dec 2011 03:06:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.danmaruschak.com/blog/?p=449#comment-2279</guid>
		<description>Graham, I think we can separate those out as concepts, or at the very least we should be careful about mixing them up with each other, even though they&#039;re not completely independent. The point I was trying to make is that the Halo Effect can make it easy to believe you&#039;re measuring X when you might be measuring Y. A game might seem more fun in a high-energy convention context than in a normal home-play environment, which could lead a designer to misplaced conclusions if they think they&#039;re &lt;i&gt;only&lt;/i&gt; measuring the impact of the mechanics on play.

I agree with you that there&#039;s a danger of over-quantifying, but that doesn&#039;t mean we should abandon all efforts to understand complex things (that&#039;s similar to the basic thesis of the book that inspired the original post: that running a business is complicated, and looking at it scientifically is hard, but that doesn&#039;t mean we should be content with not analyzing at all or settling for pseudo-science).</description>
		<content:encoded><![CDATA[<p>Graham, I think we can separate those out as concepts, or at the very least we should be careful about mixing them up with each other, even though they&#8217;re not completely independent. The point I was trying to make is that the Halo Effect can make it easy to believe you&#8217;re measuring X when you might be measuring Y. A game might seem more fun in a high-energy convention context than in a normal home-play environment, which could lead a designer to misplaced conclusions if they think they&#8217;re <i>only</i> measuring the impact of the mechanics on play.</p>
<p>I agree with you that there&#8217;s a danger of over-quantifying, but that doesn&#8217;t mean we should abandon all efforts to understand complex things (that&#8217;s similar to the basic thesis of the book that inspired the original post: that running a business is complicated, and looking at it scientifically is hard, but that doesn&#8217;t mean we should be content with not analyzing at all or settling for pseudo-science).</p>
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		<title>Comment on The Halo Effect and RPGs by Graham</title>
		<link>http://www.danmaruschak.com/blog/2011/12/31/the-halo-effect-and-rpgs/comment-page-1/#comment-2278</link>
		<dc:creator>Graham</dc:creator>
		<pubDate>Sat, 31 Dec 2011 02:17:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.danmaruschak.com/blog/?p=449#comment-2278</guid>
		<description>I can see the value of applying Halo Effects to playtesting, but also the dangers. For example, aren&#039;t &quot;friends with the same hobbies&quot; and &quot;good game mechanics&quot; connected to &quot;fictional content I enjoy&quot;? Can we meaningfully separate those out?

Similarly, why should the high-energy environment of a con cloud &quot;useful data&quot;? Should we only test games in non-fun environments? 

There&#039;s a danger, I think, of over-quantifying games and playtesting. They&#039;re complex social process that, probably, we don&#039;t understand well enough to quantify.</description>
		<content:encoded><![CDATA[<p>I can see the value of applying Halo Effects to playtesting, but also the dangers. For example, aren&#8217;t &#8220;friends with the same hobbies&#8221; and &#8220;good game mechanics&#8221; connected to &#8220;fictional content I enjoy&#8221;? Can we meaningfully separate those out?</p>
<p>Similarly, why should the high-energy environment of a con cloud &#8220;useful data&#8221;? Should we only test games in non-fun environments? </p>
<p>There&#8217;s a danger, I think, of over-quantifying games and playtesting. They&#8217;re complex social process that, probably, we don&#8217;t understand well enough to quantify.</p>
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		<title>Comment on Initial Impressions of Dungeon World by danmaruschak.com &#124; More Dungeon World Thoughts</title>
		<link>http://www.danmaruschak.com/blog/2011/10/14/initial-impressions-of-dungeon-world/comment-page-1/#comment-1597</link>
		<dc:creator>danmaruschak.com &#124; More Dungeon World Thoughts</dc:creator>
		<pubDate>Fri, 04 Nov 2011 17:41:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.danmaruschak.com/blog/?p=394#comment-1597</guid>
		<description>[...] a few weeks of missed sessions we got back to our Dungeon World game. I think most of my observations from the last session still apply, but I noticed a few new things I wanted to comment [...]</description>
		<content:encoded><![CDATA[<p>[...] a few weeks of missed sessions we got back to our Dungeon World game. I think most of my observations from the last session still apply, but I noticed a few new things I wanted to comment [...]</p>
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		<title>Comment on Final Hour of a Storied Age by Lark #03: A retrospective &#124; DivNull Productions</title>
		<link>http://www.danmaruschak.com/blog/final-hour-of-a-storied-age/comment-page-1/#comment-1557</link>
		<dc:creator>Lark #03: A retrospective &#124; DivNull Productions</dc:creator>
		<pubDate>Tue, 01 Nov 2011 17:22:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.danmaruschak.com/blog/?page_id=14#comment-1557</guid>
		<description>[...] Final Hour of a Storied Age needs beta playtesters. [...]</description>
		<content:encoded><![CDATA[<p>[...] Final Hour of a Storied Age needs beta playtesters. [...]</p>
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