I designed a new roleplaying game for the Game Chef 2012 design contest: Getting There in Time. It’s a game about a lone Chronomaster who travels through time and space with his human companions getting into exciting adventures (inspired, obviously, by Doctor Who). I haven’t playtested it yet, but I think it has a lot of promise. I had a hard time stripping the idea down to the bare bones to cram it into the constraints of the contest (and, to be honest, I’m slightly over the target wordcount) but I have high hopes for developing it further once the contest portion of Game Chef closes out. Mechanically, this game is my attempt to design a GM-prepped plot without any of the negatives normally associated with terms like “railroading” or “illusionism”.