Final Hour of a Storied Age 0.6
Apr 11
I posted a new revision of the rules: Final Hour of a Storied Age rev 0.6. It’s a pretty big redesign from 0.51. Playtesting demonstrated that the old bidding system wasn’t fun, so I ditched it. Now, Spotlight and Adversity are determined with a die-rolling system. I also changed the in-chapter dice mechanics quite a bit. I eliminated the tracking of victory tokens in the chapters (I was always forgetting to do it during playtests, an indicator that the mechanic wasn’t effective) and eliminated the obnoxious compulsory-spending rule, replacing it with a new mechanism that limits the length of chapters by increasing the threshold that caused dice to “exhaust”. Any feedback will be appreciated. I also hope to do some playtesting soon.
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