Book Review: Play Anything by Ian Bogost
Designing, Reading

Book Review: Play Anything by Ian Bogost

I recently read Ian Bogost’s Play Anything: The Pleasure of Limits, the Uses of Boredom, […]

My GameChef 2016 game: Sunshine Over My Shoulder
Designing, RPG

My GameChef 2016 game: Sunshine Over My Shoulder

I wrote a new roleplaying game for Game Chef 2016. It’s called Sunshine Over My […]

Critiquing Forge Theory: Positioning/Currency
Designing, RPG

Critiquing Forge Theory: Positioning/Currency

In the run-up to the release of Apocalypse World by Vincent Baker and in post-release […]

“Player Empowerment”: Relative to what?
Designing, RPG

“Player Empowerment”: Relative to what?

On social media I’ve seen some recent RPG discussions about “player empowerment” or games that […]